i really liked it, not grading it cause i'm only starting the capstone project course later today, but it got me looking forward to it. what you want is the player childer script for your moving platforms, i think you can just add it to them and you're good. i managed to get out of bounds by taking a block moving up and down but was able to get back in cause terrain can be climbed thanks to just jumping against them no matter how low you set the slope limit, i wouldn't use it for blocking the player alone. i'd also suggest messing with your lighting to get the players shadow directly under them, only way i found to do that in the universal render pipeline is having a stronger top-down directional light and weakening the others, for other render pipelines it looks like you can use something called projectors.
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i really liked it, not grading it cause i'm only starting the capstone project course later today, but it got me looking forward to it. what you want is the player childer script for your moving platforms, i think you can just add it to them and you're good. i managed to get out of bounds by taking a block moving up and down but was able to get back in cause terrain can be climbed thanks to just jumping against them no matter how low you set the slope limit, i wouldn't use it for blocking the player alone. i'd also suggest messing with your lighting to get the players shadow directly under them, only way i found to do that in the universal render pipeline is having a stronger top-down directional light and weakening the others, for other render pipelines it looks like you can use something called projectors.