https://www.behance.net/gallery/146314427/Getting-Some-Fresh-Air (VIDEO)

This is my completely original platformer for Capstone Project!

My goal was to work on my level and environmental design. I started off with three different levels, but I wanted it to be a "seamless" transition between the three. Making it feel like a small journey from one end to the other.

I practiced with such things like ProBuilder, lighting, and even animation.

Things that are missing in this part of the development - Scripts for the moving platforms, a  main menu, and when you get to the end after collecting the crystal, it does not do anything since there is no main menu. 

This Project was created by - Zach Brooks

And of course I would like to thank Michigian State University for help with assets and guidance, as well as Unity for the amazing asset store for prefabs like sand or trees. 

Download

Download
MacOS2.app.zip 56 MB
Download
Windows2.zip 47 MB

Comments

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(+1)

i really liked it, not grading it cause i'm only starting the capstone project course later today, but it got me looking forward to it. what you want is the player childer script for your moving platforms, i think you can just add it to them and you're good. i managed to get out of bounds by taking a block moving up and down but was able to get back in cause terrain can be climbed thanks to just jumping against them no matter how low you set the slope limit, i wouldn't use it for blocking the player alone. i'd also suggest messing with your lighting to get the players shadow directly under them, only way i found to do that in the universal render pipeline is having a stronger top-down directional light and weakening the others, for other render pipelines it looks like you can use something called projectors.